Cast by order of appearance and survival.
Grin-n-Spirit is owned by James Dyar and covers 2005,2006,2007- all rights reserved. Even the naughty ones.
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Boyd "?" - profesional sidekick, power snacker. Boyd doesnt have a lot of memory of who he was before he died and sadly this is one of the reasons he hangs out with Roy. But deep down in his ghostly heart Boyd has felt the stirings that he was once more than a simple lacky, of what else he was he has no idea. Weapons/Skills- Orb manifestation, demensional travel, comedic relief, the ability to consume anything- including occassionaly Roy.
Roy "?" (and he prefers it that way) - con man, sales guru. Roy loves the scent of money, the taste of money, the sound of money. the only thing Roy doesnt like about money is spending it. If you think you pulled one over on him count your fingers, toes, and relatives. However, once a bargan is struck he honors it, from finding ice in the desert to finding corporate ethics. Roy's only softspot (other than finding loose change) is Boyd, who he sees as the younger brother he never sold.
Weapons/Skills- Orb manifestation, matter materialization, and the ability to make people believe what he is saying as long as he says it in a calm rational tone.
Nora Beovell- next destined white lady. Passed away in 1782, found in the cattacombs of Paris, she manifested some incredible bursts of power. The current white lady Eliziabeth pick up on those and took the girl under her wing. Nora's spirit ally is Pupford, a stray dog she found in her search for her father beneath Paris. She's passionate, excitable, and something of a brat- but she has a huge heart.
Weapons/Skills- Nora is a natural manifester, and can deliver giga-joules of impactive energy, unfortunately her powers are sporatic at best. Nora doesnt need to do orb manifestation drawing her power directly from the after world.
Eliziabeth (?) morphic deity- The job of a white lady is to usher souls into the next worlds and to guard those portals where spirits wander. A job discription she has followed for the last 18,000 years, since the Nodes of Destiney aligned in her home demension. (A world much like the 14th century Europe). Usually cool calm and very reserved, Eliziabeth does occasionally show signs of a temper.
Weapons/Skills- Eliziabeth sits at the center between various parts of the multiverse. Her job is to protect these accessways and the spirits trying to find thier way. Her abilities are powerful but not omnipotent, thus she prefers to work through agents. Fortunately she is quick, for not all universes run on the same time frame.
Missing in Action- Paranormal hunting groups have been hit hard by mysterious disapearances. Tall or small few have been immune to the abductions. Even the noted paranormal tracker John Gone has vanished into the ether leaving a world wondering whats going on.